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Getting lost caves of qud
Getting lost caves of qud




  1. #Getting lost caves of qud update
  2. #Getting lost caves of qud Patch
  3. #Getting lost caves of qud full

* The IPoweredPart base class has been refactored to IActivePart, which is identical to IPoweredPart except for some of its new default property values: ChargeUse = 0, IsBootSensitive = false, and IsEMPSensitive = false. * The RandomColors part has a new property, BackgroundColor, for specifying random background colors. *Fixed a bug that prevented run-down carcass kneaders from being wound up. *Fixed some plurality issues with generated text when preserving ingredients. *Fixed a bug that caused on-damage cooking effect trigger's percentage to drop to 0 after saving and loading. *Psychic hunters no longer get vestigial legendary titles. *Generated names from the arcology of Ekuemekiyye no longer occasionally contain a trailing space. *You can no longer avoid attacks by certain sludges on the basis of the attacks overquenching your thirst.

getting lost caves of qud

*Pouring liquid on the ground now results in a salt-diluted puddle of the same volume you poured, not twice that volume. *Pressing left on an object in the inventory screen now collapses the whole category.

#Getting lost caves of qud full

It's also available on GOG at full price.*Hindren clues should now be more successfully excluded from gossip. He does okay actually, but don't tell him that.Ĭaves Of Qud is available via Steam Early Access and Itch.io, where it's discounted by 10% to £10.25/$13.49/€11.24 until Monday the 27th. For a little bit more context, there's also the amusing thought of FPS lover Big Matt trying it out for the first time.

#Getting lost caves of qud Patch

Honestly, you'd do well to have a look at the two-part patch notes.

getting lost caves of qud

It's good news, and I don't know about you, but I'd be near instantly sold on a game in which "Animating an object with Spray-a-Brain no longer causes every object of that type to be recategorized as a Creature." "Robotic and otherwise inorganic creatures are no longer made thirsty by thirst thistle attacks"?."Having thirst inflicted on you by an attack no longer triggers tongue bleeding from glotrot"?."Small spheres of negative weight now add to your weight when they're broken or otherwise inoperative"?.Companions sucked into a vortex are unable to rejoin you until you find them." It's a blending of brutish low-tech looter RPG stuff with off the wall technology, a vaguely Mad Max crossed with Dune crossed with Dwarf Fortress affair. It's also a game with patch notes like "Spacetime vortices and rifts now deposit all objects that enter through them into a consistent destination zone (randomly determined per anomaly), rather than destroying non-player objects. This is a game where you might wander off with a sword to fight fish mutants for the local village. There are a couple of new cooking recipes, and a new liquid called brain brine.

getting lost caves of qud

There are new items like "time dilation grenades", a recalculation of movement speed to a linear percentage rather than quadratic, and swimming and pools of liquid have been rejigged to make swimming and wading more natural. 16 new cybernetic implants are available, including the "anomaly fumigator", "anchor spikes", and my personal YES PLEASE, a bionic liver. As such, a massive new building in the world is always welcome, but it's all the bits tied into it that are exciting.Ĭhief among that is a heap of new things to play with. Creatures tend to form or interact with factions, complete with their own culture and rituals. It's still in early access, and the devs openly say they have no strict timeline, and it "will remain in Early Access until you can complete the main plot".Ĭaves Of Qud is big on physical exploration, but that's made far more interesting by its unique and original setting. Three more factions have been added, along with a new village and several quests, one of which is tied into the overall main story. It's twelve storeys tall, with about 100 maps, and contains multiple distinct ("historically striated") sections, surrounded by new architecture and archaeological features, all of which are jammed with new creatures, NPCs, and objects. The centrepiece is naturally the Tomb itself. It's a good opportunity to demonstrate how huge, detailed, and wonderfully strange it is.

getting lost caves of qud

#Getting lost caves of qud update

A big reason I haven't given it the time it deserves is because there's so much to it that I fear I'd never come out again.įortunately, on Saturday its developers Freehold Games released its "biggest update ever", the Tomb Of The Eaters. It's a bizarre roguelike, an open-world exploration RPG, and a sort of sandboxy world simulation. I really haven't given Caves Of Qud a fair chance.






Getting lost caves of qud